What to do about it? There is no community solution here. OK, Dan, so you tell us there is a problem. None the less, the importance of First Turn starts to invalidate list choices, tactics, e.g. There is, admittedly, some hyperbole here. I am sure that you, dear readers, can come up with plenty of your own examples to illustrate the criticality of getting First Turn. If both of those Loota mobs survive into turn 2…ouch! Next case is a friend who has a Fellblade and a Spartan…need I say more? If he gets first shot off, I may well and truly just start packing up my models. Conversely, if I get a first shot off my 12 templates have a good chance of eliminating one of those mobs. If he gets first turn, he can easily scratch those 3 mortars with either mob, and still have room to spare. I take a squad of 3 Quad Mortars to try and mitigate this. First, I am playing a friend who has two mobs of 15 Lootas, both of which are on rooftops. Still, in the hobby as a whole, because of the aforementioned increase in overall power levels, the importance of First Turn has risen to a troubling level. In local metas, it is easier to mitigate such shinnanegans by asking the “do I want to lose friends?” question. Maybe in the tournament scene this is an enjoyable occurrence, although I doubt this is true there either. Do we really come to the table just to get slammered (I just made that word up…it sounded right) by turn 2? I know I don’t. What’s this you say? Change the foundation upon which the game is built? Blasphemer! Heretic! Chaos spawn! Guilty on all accounts.Īs the power levels of individual units has risen, Lords of War/D-Weps have become part of daily life and formations are the flavor of the day, it is much easier to perform effective Alpha Strikes and end games, IMO, much too early.
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